Generative models
GANs, diffusion, autoregressive generation.
5 milestones used this technique.
3D Gaussian Splatting achieves real-time novel-view synthesis at 1080p
Bernhard Kerbl and colleagues applied 3D Gaussian splatting to novel-view synthesis with end-to-end optimisation and adaptive density control, achieving high-quality results at 1080p resolution and real-time frame rates, without the slow neural rendering that previous approaches required.
ControlNet adds structured spatial conditioning to pretrained text-to-image diffusion models
Lvmin Zhang, Anyi Rao and Maneesh Agrawala introduced ControlNet, a neural network architecture that adds spatial conditioning controls such as edges, depth, segmentation and human pose to large pretrained text-to-image diffusion models without degrading their existing capabilities.
WaveNet: A Generative Model for Raw Audio, by DeepMind
In September 2016, researchers at Google DeepMind published WaveNet, a deep generative model that synthesises raw audio waveforms sample-by-sample using dilated causal convolutions. In evaluations on English and Mandarin speech, WaveNet reduced the gap between human speech and machine synthesis by more than 50 per cent compared with the best previous text-to-speech systems.
Goodfellow and colleagues propose generative adversarial networks
Ian Goodfellow and seven co-authors proposed training two neural networks against each other: one generating samples, one judging them. The setup, requiring only backpropagation and no Markov chains, could recover the training data distribution under idealised theoretical assumptions.
Aaron: Harold Cohen's Generative Art Programme
From 1973, Harold Cohen at the University of California San Diego developed Aaron, a rule-based programme that autonomously generated original drawings by encoding explicit conditions for artistic decision-making, making it one of the earliest sustained AI systems for creative production.